Teacher in Charge: Ms E. Genova.
Recommended Prior LearningPreferably have completed Year 10 DTC, but this is not a requirement.
Has done subjects such as art design and photography, but this is not a requirement
Welcome to DTG 101: Dive into the World of Digital Technologies!
Embark on an exhilarating journey into the digital realm with DTG 101, where you'll explore:
- Software Programming
- Electronic Environments and Embedded Systems
- Digital Information Systems
- Digital Media
Develop computational thinking skills, design and create digital outcomes, and understand how computers represent and process data. You'll choose the digital media projects that excite you most, whether it's creating a website, designing a 3D model, developing a game, or producing a short animation. Build on your junior year skills or start fresh with our basics on using computers and essential programs.
Highlights:
- Interactive Learning: Adapt to new digital challenges with a deep understanding of existing and emerging technologies.
- Innovative Creation: Become an informed user and creator of technology.
- User-Centered Design: Practice manaakitanga and kaitiakitanga, focusing on the impact of your digital solutions on people.
- Choice and Flexibility: Tailor your learning experience by choosing your preferred digital media outcomes.
- Skill Building: Build on past skills or learn computer basics and essential programs from scratch.
Transform your digital skills, become a tech-savvy innovator, and make a lasting impact in the world of Digital Technologies with DTG 101!
Term 1
Term 1: Foundations and Exploration
Introduction to NZQA:
Students will gain an understanding of the New Zealand Qualifications Authority (NZQA), including how standards work, credits, internal vs external assessments, and expectations for NCEA Level 1.
Introduction to Digital Technologies Curriculum (DTC):
Overview of the curriculum structure, key competencies, and how digital technologies fit into broader learning goals.
Design Process:
Students will be introduced to the iterative design process, including research, ideation, prototyping, testing, and evaluation. Emphasis will be placed on planning and documentation.
Cultural Understanding – Manakitanga and Kaitiakitanga:
Exploration of Māori values in digital contexts. Students will learn how principles of Manakitanga (hospitality, kindness) and Kaitiakitanga (guardianship, sustainability) can inform ethical and culturally responsive design.
Choosing the Right Digital Media Outcome:
Guidance on selecting appropriate digital media projects based on interests, skills, and community relevance. Students will explore different media types such as video, animation, web design, and interactive applications. that they will use to create their project
Assessment Milestone:
AS92007 – Undertake planning to create a digital outcome
Start Date: Week 5
Students begin planning their digital media project, including defining purpose, audience, and success criteria.
Term 2
Term 2: Development and Creation
Focus Areas:
Completion of AS92007:
Due Date: Week 5
Students submit their planning documentation and reflect on their design choices.
Development Phase – AS92005:
Students begin creating their digital media outcome based on their plan. This includes asset creation, software use, and iterative improvements.
Assessment Milestone:
AS92005 – Develop a digital outcome
Students apply technical skills to produce a functional and creative digital product.
Term 3
Term 3: Evaluation and Preparation
Focus Areas:
Understanding AS92006 – Demonstrate understanding of human-computer interaction:
Students explore principles of usability, accessibility, and interface design. They analyze how users interact with digital systems and apply this knowledge to evaluate their own work.
Completion of AS92005:
Final submission of the developed digital outcome, including documentation of the development process and reflection on challenges and solutions.
Mock Exams:
Students prepare for external assessments through practice exams and revision sessions focused on theory and application.
Term 4
Term 4: Final Assessment and Reflection
Focus Areas:
AS92006 External Exam Preparation:
Students review key concepts in human-computer interaction, practice exam techniques, and refine their understanding through case studies and peer feedback.
Assessment Milestone:
AS92006 – External Exam
Date: November
Formal assessment of students’ understanding of human-computer interaction principles.
Level 1 optional courses, Technology
Level 2 Digital Media (DTM202)
Contributions and Equipment/Stationery1 x Display Book (20 pages), $10 Print Credit
POLICY
It is the policy of Sacred Heart College Lower Hutt to have school-wide policies that inform parents and students of the criteria for administering all Assessments for National Qualifications.